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- TIKI
- $define cardsworkdir sound/weapon/cards
-
- setup
- {
- scale 1
- lod_scale 7
- path models/weapons/cards
- surface material1 shader cardtop.tga
- surface material2 shader cardface.tga
- }
-
- init
- {
- server
- {
- classname Weapon
- name "cards"
- hand righthand
- setrank 2
- startammo 100
- ammotype mana
- ammorequired 3
- // was 4
- firetype projectile
- projectile w_playingcard.tik
- torsoaim 1
- reticle 2
- ignore_deadtime
- minrange 60
- maxrange 3000
-
- // alternate hand lefthand
- alternate startammo 100
- alternate ammotype mana
- alternate ammorequired 20
- // was 20
- alternate firetype projectile
- alternate projectile prj_cardmirv.tik
- alternate cycletime .5
- // alternate thrownweapon 3
-
-
- cache models/prj_cardmirv.tik
- cache models/w_playingcard.tik
- cache models/hud_foldout_cards.tik
- }
- client
- {
- cache $cardsworkdir$/cards_toss1.wav
- }
- }
-
- animations
- {
- idle cards_final.tan
- {
- server
- {
- first setframe 0
- }
- }
- alternatefire cards_final.tan
- {
- server
- {
- first shoot alternate
- }
- client
- {
- 0 sound $cardsworkdir$/cards_toss1.wav 2 .6 384
- }
- }
-
- fire cards_final.tan
- {
- server
- {
- first shoot
- }
- client
- {
- 0 sound $cardsworkdir$/cards_toss1.wav 2 .4 384
- }
- }
- }
-